In-game UI
- FIGHT (more on QTE Events)
- ACT (more on Simple Inventory)
- ITEMS (more on Simple Inventory)
- **SPARE **(more on Damage System)
- DEFEND (more on Damage System)
During the battle, every Enemy Data and Protagonist Data can have more than one entry. As it’s called in-script as “runtime”. So, the data starts with max, or min information and we add as much as we need/want.
These runtime values will be reset every battle.