- Variable speed
- Normal and critical meter

- Select an enemy
- Starts the QTE
- On mouse click/touch tap, it’ll trigger the attempt of completing it
- Depending on the result, we’ll have:
- Critical Success: Small box that can change its position runtime. Each character has its own critical multiplier.
- Normal Success: Bigger box meter.
- Failure: Click before the cursor is inside any meter or after it goes through the whole meter. Can still count as a success if the enemy has DF (Defense) lower than 0.